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How many copies did Station Commander sell?

Estimated copies sold
≈ 124–202
$272–$735 after Steam's cut $495–$1k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Station Commander out and predicted the genre from its 8 similar games. Every figure here, including Station Commander's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–330k
best case 1.2M (X4: Foundations)
Games like Station Commander

The middle of these games

≈ 18k–330k copies

≈ $71k–$2.9M after Steam's cut

from ~794 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: X4: Foundations at ≈ 911k–1.5M copies, ≈ $12.5M–$33.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 377 reviews in their first month; the spread ran 69 to 791.
The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Space Sim + Simulation, priced around $50.
The era
The games you compared span 2006 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

X3: Terran Conflict
2008
Est. copies
≈ 181k–294k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$797k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$15.99
3k reviews
Very Positive
SpaceSimulation
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
38x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
X3: Reunion
2006
Est. copies
≈ 47k–76k
SteamSpy 500k–1M
Est. revenue
$128k–$345k after Steam's cut $233k–$531k before the cut
$9.99
739 reviews
Mostly Positive
SpaceSimulation
Solargene
2026
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
Est. revenue
$203k–$545k after Steam's cut $368k–$838k before the cut
$34.99
849 reviews
Mostly Positive
Early AccessColony Sim
X Rebirth
2013
Est. copies
≈ 462k–751k
9.2x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$29.99
7k reviews
Mixed
SimulationSpace
Unending Galaxy
2016
Est. copies
≈ 5k–8k
SteamSpy 100k–200k
Est. revenue
$7k–$19k after Steam's cut $13k–$30k before the cut
$4.99
125 reviews
Mixed
StrategySimulation
Void Destroyer 2
2020
Est. copies
≈ 17k–27k
SteamSpy 50k–100k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before the cut
$9.99
674 reviews
Very Positive
Space SimOpen World
Lord of Rigel
2024
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$19.99
115 reviews
Mixed
MilitarySpace

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