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How many copies did X3: Reunion sell?

Estimated copies sold
≈ 47k–76k
$128k–$345k after Steam's cut $233k–$531k before the cut
from 739 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left X3: Reunion out and predicted the genre from its 8 similar games. Every figure here, including X3: Reunion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 916k–1.2M
best case 9.4M (Kerbal Space Program)
Games like X3: Reunion

The middle of these games

≈ 916k–1.2M copies

≈ $9.8M–$23.1M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kerbal Space Program at ≈ 7.1M–11.6M copies, ≈ $78.6M–$211.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 12k to 26k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Space (8 of 8).
The winners
Winners here lead with Space + Simulation, priced around $20.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
4.9x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Empyrion - Galactic Survival
2020
Est. copies
≈ 853k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
34k reviews
Mostly Positive
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
STAR WARS™: Squadrons
2020
Est. copies
≈ 698k–1.1M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$39.99
28k reviews
Mixed
FlightSpace
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi

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