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How many copies did NAIR sell?

Estimated copies sold
≈ 2k–4k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 89 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NAIR out and predicted the genre from its 8 similar games. Every figure here, including NAIR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–785k
best case 3.1M (DRAGON BALL FighterZ)
Games like NAIR

The middle of these games

≈ 31k–785k copies

≈ $380k–$18.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: DRAGON BALL FighterZ at ≈ 2.3M–3.8M copies, ≈ $38.5M–$103.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 119 to 11k.
The genre you'd be entering
Your set
Your set clusters on Fighting (8 of 8) and 2D Fighter (7 of 8).
The winners
Winners here lead with Fighting + Anime, priced around $60.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 1.7M–2.7M
15x vs typical
SteamSpy 1M–2M
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$18.2M–$48.9M after Steam's cut $33.1M–$75.3M before the cut
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Fighting2D Fighter
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Est. copies
≈ 16k–26k
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Est. revenue
$65k–$176k after Steam's cut $119k–$271k before the cut
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Est. copies
≈ 246k–400k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before the cut
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10k reviews
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FightingMultiplayer
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$38.5M–$103.4M after Steam's cut $69.9M–$159.1M before the cut
$59.99
77k reviews
Very Positive
FightingAnime
HYPERFIGHT
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≈ 26k–43k
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Free
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Free to Play2D Fighter
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Est. copies
≈ 60k–97k
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ActionAdventure
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Est. copies
≈ 159k–258k
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$655k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
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Cobra Kai: The Karate Kid Saga Continues
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Est. copies
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SteamSpy under 20k
Est. revenue
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$19.99
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Very Positive
Beat 'em upMartial Arts

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