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How many copies did AWAKEN - Astral Blade sell?

Estimated copies sold
≈ 31k–50k
$170k–$456k after Steam's cut $308k–$702k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AWAKEN - Astral Blade out and predicted the genre from its 8 similar games. Every figure here, including AWAKEN - Astral Blade's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–2.8M
best case 25.3M (Hollow Knight)
Games like AWAKEN - Astral Blade

The middle of these games

≈ 1.3M–2.8M copies

≈ $12.2M–$24.4M after Steam's cut

from ~54k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Metroidvania (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hollow Knight at ≈ 19.2M–31.3M copies, ≈ $79.3M–$213.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 15k reviews in their first month; the spread ran 13k to 17k.
The genre you'd be entering
Your set
Your set clusters on Metroidvania (4 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Metroidvania + Souls-like, priced around $20. The breakout hits carry Souls-like + Metroidvania + 2D; a typical game here doesn't.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hollow Knight
2017
Est. copies
≈ 19.2M–31.3M
10x vs typical
SteamSpy 5M–10M
Est. revenue
$79.3M–$213.3M after Steam's cut $144.2M–$328.1M before the cut
$14.99
559k reviews
Overwhelmingly Positive
Blasphemous
2019
Est. copies
≈ 1.9M–3.1M
SteamSpy 1M–2M
Est. revenue
$13.2M–$35.6M after Steam's cut $24.1M–$54.7M before the cut
$24.99
67k reviews
Very Positive
MetroidvaniaPixel Graphics
Bloodstained: Ritual of the Night
2019
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$13.2M–$35.4M after Steam's cut $24.0M–$54.5M before the cut
$39.99
42k reviews
Very Positive
INSIDE
2016
Est. copies
≈ 3.1M–5.1M
SteamSpy 2M–5M
Est. revenue
$21.6M–$58.2M after Steam's cut $39.4M–$89.5M before the cut
$24.99
76k reviews
Overwhelmingly Positive
2.5DPuzzle-Platformer
暖雪 Warm Snow
2022
Est. copies
≈ 968k–1.6M
SteamSpy 1M–2M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.8M before the cut
$17.99
39k reviews
Very Positive
Action RoguelikeRogue-lite
Loop Hero
2021
Est. copies
≈ 905k–1.5M
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
Noita
2020
Est. copies
≈ 2.2M–3.6M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
3.4x vs typical
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike

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