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How many copies did 旅者 Travelers sell?

Estimated copies sold
≈ 3k–6k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 137 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 旅者 Travelers out and predicted the genre from its 8 similar games. Every figure here, including 旅者 Travelers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–683k
best case 2.3M (The Scroll of Taiwu : Beyond The Dome)
Games like 旅者 Travelers

The middle of these games

≈ 34k–683k copies

≈ $105k–$4.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Scroll of Taiwu : Beyond The Dome at ≈ 1.7M–2.8M copies, ≈ $14.3M–$38.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 968 reviews in their first month; the spread ran 148 to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Turn-Based Combat (3 of 8).
The winners
Winners here lead with Martial Arts + Sandbox, priced around $30.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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