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How many copies did The Tribe Must Survive sell?

Estimated copies sold
≈ 5k–8k
$21k–$56k after Steam's cut $38k–$87k before the cut
from 205 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Tribe Must Survive out and predicted the genre from its 8 similar games. Every figure here, including The Tribe Must Survive's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–85k
best case 1.1M (Automation - The Car Company Tycoon Game)
Games like The Tribe Must Survive

The middle of these games

≈ 31k–85k copies

≈ $198k–$750k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Automation - The Car Company Tycoon Game at ≈ 873k–1.4M copies, ≈ $7.2M–$19.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 64 to 2k.
The genre you'd be entering
Your set
Your set clusters on Management (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Simulation + Management, priced around $30. The breakout hits carry Automobile Sim + Early Access + Realistic; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
10.0x vs typical
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
18k reviews
Very Positive
TasteMaker
2023
Est. copies
≈ 32k–52k
SteamSpy 100k–200k
Est. revenue
$106k–$285k after Steam's cut $193k–$438k before the cut
$11.99
1k reviews
Very Positive
ManagementSandbox
MEMORIAPOLIS
2025
Est. copies
≈ 44k–72k
SteamSpy 50k–100k
Est. revenue
$392k–$1.1M after Steam's cut $712k–$1.6M before the cut
$32.00
2k reviews
Mostly Positive
City BuilderExploration
Mars Horizon
2020
Est. copies
≈ 77k–125k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$422k–$1.1M after Steam's cut $766k–$1.7M before the cut
$19.99
3k reviews
Very Positive
ManagementSpace
Spellcaster University
2021
Est. copies
≈ 107k–173k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$733k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$24.99
4k reviews
Very Positive
MagicSimulation
Fish Game
2023
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before the cut
$24.99
639 reviews
Very Positive
Immersive SimCreature Collector
To The Rescue!
2021
Est. copies
≈ 54k–87k
SteamSpy 100k–200k
Est. revenue
$294k–$791k after Steam's cut $535k–$1.2M before the cut
$19.99
2k reviews
Mixed
Axis Football 2024
2023
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $52k–$117k before the cut
$19.99
208 reviews
Mostly Positive
SimulationSports

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