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How many copies did Trials of Proelium sell?

Estimated copies sold
≈ 298–484
$819–$2k after Steam's cut $1k–$3k before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trials of Proelium out and predicted the genre from its 8 similar games. Every figure here, including Trials of Proelium's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–365k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Trials of Proelium

The middle of these games

≈ 17k–365k copies

≈ $125k–$7.1M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action RPG (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 445 reviews in their first month; the spread ran 123 to 208k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (4 of 8) and Action-Adventure (4 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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