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How many copies did Hacker Simulator sell?

Estimated copies sold
≈ 32k–51k
$218k–$585k after Steam's cut $396k–$900k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hacker Simulator out and predicted the genre from its 8 similar games. Every figure here, including Hacker Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 765k–1.8M
best case 2.3M (NBA 2K20)
Games like Hacker Simulator

The middle of these games

≈ 765k–1.8M copies

≈ $2.3M–$11.3M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 678 to 7k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Hacking (3 of 8).
The winners
Winners here lead with Basketball + Sports.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualClicker
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2.0x vs typical
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≈ 1.3M–2.1M
SteamSpy 2M–5M
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HackingSimulation
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SimulationCrime
Watch_Dogs™
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≈ 2.9M–4.8M
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Open WorldHacking
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≈ 389k–632k
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