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How many copies did BBQ Simulator: The Squad sell?

Estimated copies sold
≈ 27k–44k
$30k–$80k after Steam's cut $54k–$123k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BBQ Simulator: The Squad out and predicted the genre from its 8 similar games. Every figure here, including BBQ Simulator: The Squad's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 70k–99k
best case 402k (Hello Kitty Island Adventure)
Games like BBQ Simulator: The Squad

The middle of these games

≈ 70k–99k copies

≈ $561k–$956k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hello Kitty Island Adventure at ≈ 306k–497k copies, ≈ $3.4M–$9.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 866 reviews in their first month; the spread ran 252 to 8k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Simulation, priced around $29. The breakout hits carry Early Access + Multiplayer + Physics; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.1x vs typical
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Mixed
SimulationTime Management

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