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wishvane

How many copies did Fealty sell?

Estimated copies sold
≈ 223–363
$306–$824 after Steam's cut $556–$1k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fealty out and predicted the genre from its 8 similar games. Every figure here, including Fealty's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 789k–1.3M
best case 20.6M (Sid Meier’s Civilization® VI)
Games like Fealty

The middle of these games

≈ 789k–1.3M copies

≈ $11.1M–$17.5M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.7M–25.6M copies, ≈ $259.5M–$697.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on 4X (8 of 8) and Turn-Based Strategy (8 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $45. The breakout hits carry Historical + Singleplayer + Addictive; a typical game here doesn't.
The era
The games you compared span 2010 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ENDLESS Legend™
2014
Est. copies
≈ 1.1M–1.7M
SteamSpy 2M–5M
Est. revenue
$8.8M–$23.7M after Steam's cut $16.0M–$36.4M before the cut
$29.99
19k reviews
Very Positive
Strategy4X
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
20x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
HUMANKIND™
2021
Est. copies
≈ 709k–1.2M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$49.99
29k reviews
Mixed
StrategyTurn-Based Strategy
Age of Wonders: Planetfall
2019
Est. copies
≈ 191k–311k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$29.99
7k reviews
Mostly Positive
StrategyTurn-Based Strategy
Sid Meier's Civilization®: Beyond Earth™
2014
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$14.2M–$38.3M after Steam's cut $25.9M–$58.9M before the cut
$39.99
23k reviews
Mixed
StrategyTurn-Based Strategy
Age of Wonders III
2014
Est. copies
≈ 717k–1.2M
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$29.99
13k reviews
Very Positive
StrategyTurn-Based Strategy
Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.6M
11x vs typical
SteamSpy 10M–20M
Est. revenue
$109.7M–$295.1M after Steam's cut $199.5M–$454.0M before the cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Warhammer 40,000: Gladius - Relics of War
2018
Est. copies
≈ 565k–919k
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
$39.99
19k reviews
Very Positive
StrategyWarhammer 40K

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