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How many copies did Nott Longa sell?

Estimated copies sold
≈ 645–1k
$885–$2k after Steam's cut $2k–$4k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nott Longa out and predicted the genre from its 8 similar games. Every figure here, including Nott Longa's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 30k–33k
best case 479k (I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator)
Games like Nott Longa

The middle of these games

≈ 30k–33k copies

≈ $99k–$179k after Steam's cut

from ~817 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator at ≈ 365k–593k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 240 reviews in their first month; the spread ran 90 to 2k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Interactive Fiction (6 of 8).
The winners
Winners here lead with Visual Novel + Story Rich, priced around $16. The breakout hits carry Story Rich; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Dating SimAnime

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