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wishvane

How many copies did FINAL FURY sell?

Estimated copies sold
≈ 471–766
$646–$2k after Steam's cut $1k–$3k before the cut
from 19 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FINAL FURY out and predicted the genre from its 8 similar games. Every figure here, including FINAL FURY's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–67k
best case 276k (Hellish Quart)
Games like FINAL FURY

The middle of these games

≈ 2k–67k copies

≈ $15k–$775k after Steam's cut

from ~320 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Hellish Quart at ≈ 211k–342k copies, ≈ $1.0M–$2.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 79 reviews in their first month; the spread ran 8 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Fighting (6 of 8) and VR (6 of 8).
The winners
Winners here lead with Fighting + Swordplay, priced around $18.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

War Dust VR: 32v32 Battlefields
2020
Est. copies
≈ 40k–65k
5.1x vs typical
SteamSpy 100k–200k
Est. revenue
$277k–$744k after Steam's cut $503k–$1.1M before the cut
$24.99
2k reviews
Very Positive
VRShooter
VRWorkout
2020
Est. copies
≈ 620–1k
SteamSpy 20k–50k
Est. revenue
Free
Free
25 reviews
Positive
Early AccessSports
Hellish Quart
2021
Est. copies
≈ 211k–342k
27x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
Dragon Fist: VR Kung Fu
2021
Est. copies
≈ 12k–20k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$68k–$183k after Steam's cut $124k–$281k before the cut
$19.99
499 reviews
Very Positive
ActionFighting
Until You Fall
2020
Est. copies
≈ 82k–133k
10x vs typical
SteamSpy 200k–500k
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$24.99
3k reviews
Very Positive
VRSwordplay
Box To The Beat VR
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$39k before the cut
$19.99
69 reviews
Very Positive
VRRhythm
69 Ways to Kill a Zombie
2017
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$4.99
141 reviews
Mixed
VRZombies
Mutant Boxing League VR
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$19.99
45 reviews
Mostly Positive
BoxingVR

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