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How many copies did Community College Hero: Fun and Games sell?

Estimated copies sold
≈ 298–484
$409–$1k after Steam's cut $744–$2k before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Community College Hero: Fun and Games out and predicted the genre from its 8 similar games. Every figure here, including Community College Hero: Fun and Games's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–16k
best case 167k (Roadwarden)
Games like Community College Hero: Fun and Games

The middle of these games

≈ 8k–16k copies

≈ $29k–$33k after Steam's cut

from ~236 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Roadwarden at ≈ 128k–207k copies, ≈ $386k–$1.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 125 reviews in their first month; the spread ran 69 to 448.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (8 of 8) and Interactive Fiction (8 of 8).
The winners
Winners here lead with Text-Based + Interactive Fiction, priced around $11. The breakout hits carry Story Rich + Pixel Graphics + Character Customization; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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