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How many copies did Voxel Farm Island sell?

Estimated copies sold
≈ 273–443
$600–$2k after Steam's cut $1k–$2k before the cut
from 11 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Voxel Farm Island out and predicted the genre from its 8 similar games. Every figure here, including Voxel Farm Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 213k–998k
best case 3.0M (Manor Lords)
Games like Voxel Farm Island

The middle of these games

≈ 213k–998k copies

≈ $1.4M–$14.8M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Manor Lords at ≈ 2.3M–3.7M copies, ≈ $24.8M–$66.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 675 to 44k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $40.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
8.5x vs typical
SteamSpy 2M–5M
Est. revenue
$24.8M–$66.6M after Steam's cut $45.0M–$102.4M before the cut
$39.99
91k reviews
Very Positive
StrategyCity Builder
Ostriv
2020
Est. copies
≈ 189k–308k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$24.99
8k reviews
Overwhelmingly Positive
Early AccessStrategy
Littlewood
2020
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim
The Lost Village
2024
Est. copies
≈ 77k–126k
SteamSpy 500k–1M
Est. revenue
$255k–$687k after Steam's cut $464k–$1.1M before the cut
$11.99
3k reviews
Mostly Positive
Base-BuildingResource Management
Yog-Sothoth’s Yard
2023
Est. copies
≈ 341k–555k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$10.99
14k reviews
Very Positive
SimulationDating Sim
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 673k–1.1M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Autonauts
2019
Est. copies
≈ 143k–232k
SteamSpy 200k–500k
Est. revenue
$784k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
5k reviews
Very Positive
SimulationProgramming
Timberborn
2026
Est. copies
≈ 1.0M–1.7M
3.9x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.9M–$40.7M before the cut
$34.99
41k reviews
Overwhelmingly Positive
City BuilderVoxel

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