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How many copies did Memetric: Final Lifeforms sell?

Estimated copies sold
≈ 446–725
$2k–$4k after Steam's cut $3k–$7k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Memetric: Final Lifeforms out and predicted the genre from its 8 similar games. Every figure here, including Memetric: Final Lifeforms's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–80k
best case 9.8M (RimWorld)
Games like Memetric: Final Lifeforms

The middle of these games

≈ 23k–80k copies

≈ $116k–$499k after Steam's cut

from ~701 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 398 reviews in their first month; the spread ran 2 to 2k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (5 of 8) and Colony Sim (5 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $30. The breakout hits carry Survival + Management + Building; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
205x vs typical
SteamSpy 2M–5M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.7M–$117.5M before the cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
350x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Alien Hallway
2011
Est. copies
≈ 21k–33k
SteamSpy 200k–500k
Est. revenue
$28k–$76k after Steam's cut $51k–$117k before the cut
$4.99
325 reviews
Mixed
MOBAStrategy
Kingdom Eighties
2023
Est. copies
≈ 82k–133k
4.7x vs typical
SteamSpy 100k–200k
Est. revenue
$271k–$728k after Steam's cut $492k–$1.1M before the cut
$11.99
3k reviews
Mostly Positive
ExplorationSide Scroller
Final Upgrade
2022
Est. copies
≈ 11k–19k
SteamSpy 50k–100k
Est. revenue
$63k–$169k after Steam's cut $114k–$260k before the cut
$19.99
461 reviews
Mostly Positive
AutomationSpace
Drill Core
2025
Est. copies
≈ 61k–99k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
$333k–$896k after Steam's cut $606k–$1.4M before the cut
$19.99
2k reviews
Very Positive
Early AccessStrategy
SPACE Craft
2020
Est. copies
≈ 223–363
too small to compare
SteamSpy under 20k
Est. revenue
$61–$164 after Steam's cut $110–$252 before the cut
$0.99
9 reviews
9 user reviews
ActionAdventure
Farworld Pioneers
2023
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$72k–$193k after Steam's cut $130k–$296k before the cut
$14.99
701 reviews
Mostly Negative
Co-opColorful

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