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How many copies did Trigo sell?

Estimated copies sold
≈ 942–2k
$515–$1k after Steam's cut $937–$2k before the cut
from 38 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trigo out and predicted the genre from its 8 similar games. Every figure here, including Trigo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 152k–200k
best case 456k (White Knuckle)
Games like Trigo

The middle of these games

≈ 152k–200k copies

≈ $878k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: White Knuckle at ≈ 347k–565k copies, ≈ $1.6M–$4.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 219 reviews in their first month; the spread ran 77 to 2k.
The genre you'd be entering
Your set
Your set clusters on Parkour (8 of 8) and 3D Platformer (6 of 8).
The winners
Winners here lead with Parkour + First-Person, priced around $17. The breakout hits carry Early Access + Horror + Adventure; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

White Knuckle
2025
Est. copies
≈ 347k–565k
3.3x vs typical
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
$16.99
14k reviews
Overwhelmingly Positive
Early AccessParkour
Cyber Hook
2020
Est. copies
≈ 104k–169k
SteamSpy 50k–100k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$14.99
4k reviews
Very Positive
Indie3D Platformer
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Hot Lava
2019
Est. copies
≈ 177k–288k
SteamSpy 200k–500k
Est. revenue
$975k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
FOTONICA
2014
Est. copies
≈ 49k–80k
too small to compare
SteamSpy 50k–100k
Est. revenue
$203k–$547k after Steam's cut $370k–$841k before the cut
$14.99
881 reviews
Very Positive
IndieAction
BETON BRUTAL
2023
Est. copies
≈ 32k–52k
too small to compare
SteamSpy 20k–50k
Est. revenue
$62k–$166k after Steam's cut $112k–$255k before the cut
$6.99
1k reviews
Very Positive
3D PlatformerPrecision Platformer
Exertus
2019
Est. copies
≈ 9k–14k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$1.99
306 reviews
Very Positive
Parkour Tag
2022
Est. copies
≈ 5k–9k
too small to compare
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$7.99
213 reviews
Very Positive
MultiplayerParkour

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