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How many copies did You Are A Pilot sell?

Estimated copies sold
≈ 2k–3k
$547–$1k after Steam's cut $994–$2k before the cut
from 81 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left You Are A Pilot out and predicted the genre from its 8 similar games. Every figure here, including You Are A Pilot's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 166k–573k
best case 1.8M (FlatOut 2)
Games like You Are A Pilot

The middle of these games

≈ 166k–573k copies

≈ $1.0M–$3.7M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: FlatOut 2 at ≈ 1.4M–2.3M copies, ≈ $3.8M–$10.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 2k.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Racing + Combat Racing, priced around $10.
The era
The games you compared span 2006 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FlatOut
2007
Est. copies
≈ 420k–682k
SteamSpy 100k–200k
Est. revenue
$865k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
3.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Carmageddon: Max Damage
2016
Est. copies
≈ 147k–239k
SteamSpy 200k–500k
Est. revenue
$688k–$1.8M after Steam's cut $1.3M–$2.8M before the cut
$16.99
4k reviews
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Combat RacingGore
FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 487k–792k
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before the cut
$39.99
8k reviews
Very Positive
Combat RacingRacing
Fling to the Finish
2024
Est. copies
≈ 35k–57k
SteamSpy 50k–100k
Est. revenue
$192k–$517k after Steam's cut $350k–$795k before the cut
$19.99
1k reviews
Very Positive
PhysicsParty Game
Initial Drift Online
2023
Est. copies
≈ 144k–234k
SteamSpy 100k–200k
Est. revenue
$198k–$532k after Steam's cut $360k–$818k before the cut
$4.99
6k reviews
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RacingImmersive Sim
FlatOut 4: Total Insanity
2017
Est. copies
≈ 80k–130k
SteamSpy 200k–500k
Est. revenue
$661k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$29.99
2k reviews
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RacingMultiplayer
Wreckfest 2
2025
Est. copies
≈ 142k–231k
SteamSpy 50k–100k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$34.99
6k reviews
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RacingSimulation

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