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How many copies did Initial Drift Online sell?

Estimated copies sold
≈ 144k–234k
$198k–$532k after Steam's cut $360k–$818k before the cut
from 6k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Initial Drift Online out and predicted the genre from its 8 similar games. Every figure here, including Initial Drift Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 364k–1.0M
best case 78.0M (Euro Truck Simulator 2)
Games like Initial Drift Online

The middle of these games

≈ 364k–1.0M copies

≈ $3.3M–$11.9M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Euro Truck Simulator 2 at ≈ 59.4M–96.6M copies, ≈ $326.7M–$878.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 490 to 13k.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (7 of 8) and Driving (7 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20. The breakout hits carry Transportation + Relaxing + Open World; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Euro Truck Simulator 2
2012
Est. copies
≈ 59.4M–96.6M
50x vs typical
SteamSpy 10M–20M
Est. revenue
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
$19.99
940k reviews
Overwhelmingly Positive
DrivingTransportation
Motor Town: Behind The Wheel
2021
Est. copies
≈ 239k–388k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
10k reviews
Very Positive
Early AccessOpen World
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
Car Mechanic Simulator 2021
2021
Est. copies
≈ 955k–1.6M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.6M after Steam's cut $11.9M–$27.1M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
F1® 22
2022
Est. copies
≈ 634k–1.0M
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim
Forza Motorsport
2023
Est. copies
≈ 316k–513k
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$69.99
13k reviews
Mixed
RacingAutomobile Sim
Sledders
2025
Est. copies
≈ 120k–195k
SteamSpy 100k–200k
Est. revenue
$988k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$29.99
5k reviews
Very Positive
MotocrossSimulation
SnowRunner
2021
Est. copies
≈ 1.4M–2.2M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.1M before the cut
$29.99
56k reviews
Very Positive
SimulationAutomobile Sim

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