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How many copies did Panic Porcupine sell?

Estimated copies sold
≈ 2k–3k
$4k–$12k after Steam's cut $8k–$18k before the cut
from 81 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Panic Porcupine out and predicted the genre from its 8 similar games. Every figure here, including Panic Porcupine's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 148k–312k
best case 3.2M (Super Meat Boy)
Games like Panic Porcupine

The middle of these games

≈ 148k–312k copies

≈ $668k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Super Meat Boy at ≈ 2.5M–4.0M copies, ≈ $10.2M–$27.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Platformer (7 of 8) and Precision Platformer (7 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $15.
The era
The games you compared span 2010 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Will You Snail?
2022
Est. copies
≈ 70k–114k
SteamSpy 100k–200k
Est. revenue
$212k–$570k after Steam's cut $386k–$877k before the cut
$10.99
3k reviews
Overwhelmingly Positive
Artificial IntelligencePrecision Platformer
Dustforce DX
2012
Est. copies
≈ 151k–246k
SteamSpy 200k–500k
Est. revenue
$415k–$1.1M after Steam's cut $755k–$1.7M before the cut
$9.99
2k reviews
Very Positive
Super Meat Boy
2010
Est. copies
≈ 2.5M–4.0M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.1M before the cut
$14.99
39k reviews
Very Positive
Downwell
2015
Est. copies
≈ 420k–683k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$346k–$929k after Steam's cut $628k–$1.4M before the cut
$2.99
9k reviews
Overwhelmingly Positive
Precision PlatformerAction Roguelike
Hot Lava
2019
Est. copies
≈ 177k–288k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$975k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
10 Second Ninja X
2016
Est. copies
≈ 138k–224k
SteamSpy 500k–1M
Est. revenue
$379k–$1.0M after Steam's cut $689k–$1.6M before the cut
$9.99
3k reviews
Mostly Positive
ActionIndie
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
You Have 10 Seconds
2016
Est. copies
≈ 57k–92k
SteamSpy 100k–200k
Est. revenue
Free
Free
1k reviews
Very Positive
Precision PlatformerFree to Play

Sizing up your own game? See what its genre can realistically do before you build it.