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How many copies did Square Farm sell?

Estimated copies sold
≈ 942–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 38 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Square Farm out and predicted the genre from its 8 similar games. Every figure here, including Square Farm's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 114k–497k
best case 826k (Farthest Frontier)
Games like Square Farm

The middle of these games

≈ 114k–497k copies

≈ $994k–$3.3M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Crafting (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Farthest Frontier at ≈ 630k–1.0M copies, ≈ $6.1M–$16.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 54 to 22k.
The genre you'd be entering
Your set
Your set clusters on Crafting (4 of 8) and Automation (3 of 8).
The winners
Winners here lead with Historical + Agriculture, priced around $35.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Farthest Frontier
2025
Est. copies
≈ 630k–1.0M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$34.99
25k reviews
Very Positive
Early AccessHistorical
Crop Rotation
2023
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$38k–$103k after Steam's cut $69k–$158k before the cut
$9.99
560 reviews
Very Positive
shapez 2 - Factory
2026
Est. copies
≈ 374k–608k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
15k reviews
Overwhelmingly Positive
ManagementStrategy
Rusty's Retirement
2024
Est. copies
≈ 367k–597k
SteamSpy 200k–500k
Est. revenue
$706k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$6.99
15k reviews
Overwhelmingly Positive
IdlerFarming Sim
Island Farmer - Jigsaw Puzzle
2021
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before the cut
$1.99
559 reviews
Very Positive
PuzzleTabletop
Len's Island
2025
Est. copies
≈ 195k–317k
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$24.99
8k reviews
Mostly Positive
Open World Survival CraftFarming
Survival: Fountain of Youth
2024
Est. copies
≈ 111k–181k
SteamSpy 100k–200k
Est. revenue
$856k–$2.3M after Steam's cut $1.6M–$3.5M before the cut
$27.99
4k reviews
Very Positive
SurvivalOpen World Survival Craft
shapez
2020
Est. copies
≈ 393k–638k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building

Sizing up your own game? See what its genre can realistically do before you build it.