Sign in
wishvane

How many copies did The Last Flame sell?

Estimated copies sold
≈ 72k–117k
$397k–$1.1M after Steam's cut $721k–$1.6M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Last Flame out and predicted the genre from its 8 similar games. Every figure here, including The Last Flame's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 149k–470k
best case 2.5M (Minion Masters)
Games like The Last Flame

The middle of these games

≈ 149k–470k copies

≈ $657k–$2.8M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Roguelike Deckbuilder (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 529 to 16k.
The genre you'd be entering
Your set
Your set clusters on Roguelike Deckbuilder (4 of 8) and Auto Battler (3 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics. The breakout hits carry PvE + Trading Card Game + Stylized; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
7.3x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
Legend Creatures(传奇生物)
2020
Est. copies
≈ 98k–159k
SteamSpy 500k–1M
Est. revenue
$134k–$361k after Steam's cut $244k–$556k before the cut
$4.99
4k reviews
Very Positive
ExplorationIndie
Luck be a Landlord
2023
Est. copies
≈ 286k–464k
SteamSpy 200k–500k
Est. revenue
$785k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$9.99
12k reviews
Very Positive
Heretic's Fork
2023
Est. copies
≈ 102k–166k
SteamSpy 200k–500k
Est. revenue
$280k–$753k after Steam's cut $509k–$1.2M before the cut
$9.99
4k reviews
Very Positive
Meme Mayhem
2024
Est. copies
≈ 125k–203k
SteamSpy 200k–500k
Est. revenue
$585k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$16.99
5k reviews
Mostly Positive
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
Backpack Battles
2025
Est. copies
≈ 512k–832k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$14.99
21k reviews
Very Positive
Early AccessAuto Battler
Book of Yog Idle RPG
2022
Est. copies
≈ 221k–359k
SteamSpy 200k–500k
Est. revenue
Free
Free
9k reviews
Mixed
AdventureMassively Multiplayer

Sizing up your own game? See what its genre can realistically do before you build it.