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How many copies did Izmir: An Independence Simulator sell?

Estimated copies sold
≈ 2k–3k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 83 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Izmir: An Independence Simulator out and predicted the genre from its 8 similar games. Every figure here, including Izmir: An Independence Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 94k–337k
best case 496k (Legion TD 2 - Multiplayer Tower Defense)
Games like Izmir: An Independence Simulator

The middle of these games

≈ 94k–337k copies

≈ $392k–$2.2M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Legion TD 2 - Multiplayer Tower Defense at ≈ 378k–614k copies, ≈ $2.6M–$7.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1 to 5k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (6 of 8) and Auto Battler (4 of 8).
The winners
Winners here lead with Tower Defense + Auto Battler, priced around $25.
The era
The games you compared span 2012 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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