Sign in
wishvane

How many copies did Stickman Trenches sell?

Estimated copies sold
≈ 48k–79k
$80k–$214k after Steam's cut $145k–$329k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stickman Trenches out and predicted the genre from its 8 similar games. Every figure here, including Stickman Trenches's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 932k–2.2M
best case 7.1M (World of Warships)
Games like Stickman Trenches

The middle of these games

≈ 932k–2.2M copies

≈ $6.6M–$9.6M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is FPS (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: World of Warships at ≈ 5.4M–8.7M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on FPS (3 of 8) and Shooter (3 of 8).
The winners
Winners here lead with Naval Combat + Co-op. The breakout hits carry Free to Play + Naval Combat + Tactical; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Day of Infamy
2017
Est. copies
≈ 760k–1.2M
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$13.0M before the cut
$14.99
22k reviews
Very Positive
World War IIFPS
Holdfast: Nations At War
2020
Est. copies
≈ 730k–1.2M
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$19.99
29k reviews
Very Positive
ShooterFPS
NEKOPARA Vol. 1
2014
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.3M after Steam's cut $7.7M–$17.5M before the cut
$9.99
27k reviews
Overwhelmingly Positive
HentaiAnime
Verdun
2015
Est. copies
≈ 1.8M–3.0M
SteamSpy 1M–2M
Est. revenue
$10.1M–$27.2M after Steam's cut $18.4M–$41.8M before the cut
$19.99
38k reviews
Very Positive
ShooterCo-op
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
5.7x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
Isonzo
2022
Est. copies
≈ 426k–692k
SteamSpy 200k–500k
Est. revenue
$5.3M–$14.2M after Steam's cut $9.6M–$21.8M before the cut
$44.99
17k reviews
Very Positive
AtmosphericSimulation
UNO
2017
Est. copies
≈ 1.9M–3.0M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.