Sign in
wishvane

How many copies did Door Kickers 2: Task Force North sell?

Estimated copies sold
≈ 336k–546k
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
from 14k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Door Kickers 2: Task Force North out and predicted the genre from its 8 similar games. Every figure here, including Door Kickers 2: Task Force North's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–347k
best case 6.5M (FTL: Faster Than Light)
Games like Door Kickers 2: Task Force North

The middle of these games

≈ 105k–347k copies

≈ $495k–$1.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Sci-fi (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: FTL: Faster Than Light at ≈ 5.0M–8.1M copies, ≈ $13.6M–$36.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Sci-fi (4 of 8) and Tactical (4 of 8).
The winners
Winners here lead with Rogue-like + Space, priced around $10. The breakout hits carry Perma Death + Difficult + Rogue-like; a typical game here doesn't.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Heat Signature
2017
Est. copies
≈ 255k–415k
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$14.99
7k reviews
Very Positive
SpaceStealth
FTL: Faster Than Light
2012
Est. copies
≈ 5.0M–8.1M
26x vs typical
SteamSpy 2M–5M
Est. revenue
$13.6M–$36.7M after Steam's cut $24.8M–$56.4M before the cut
$9.99
79k reviews
Overwhelmingly Positive
Rogue-likeSpace
Door Kickers
2014
Est. copies
≈ 563k–915k
3.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$19.99
10k reviews
Very Positive
TacticalStrategy
DEFCON
2006
Est. copies
≈ 274k–445k
SteamSpy 200k–500k
Est. revenue
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$11.99
4k reviews
Very Positive
TacticalPvP
Infested Planet
2014
Est. copies
≈ 170k–277k
SteamSpy 200k–500k
Est. revenue
$702k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
3k reviews
Very Positive
StrategyTower Defense
The Red Solstice
2015
Est. copies
≈ 125k–203k
SteamSpy 2M–5M
Est. revenue
$343k–$922k after Steam's cut $624k–$1.4M before the cut
$9.99
3k reviews
Mostly Positive
StrategyTactical
Trigon: Space Story
2022
Est. copies
≈ 35k–57k
SteamSpy 100k–200k
Est. revenue
$194k–$522k after Steam's cut $353k–$802k before the cut
$19.99
1k reviews
Mixed
IsometricRogue-like
No Plan B
2024
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$83k–$223k after Steam's cut $151k–$343k before the cut
$14.99
810 reviews
Very Positive
StrategyIndie

Sizing up your own game? See what its genre can realistically do before you build it.