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How many copies did Cyber Driver sell?

Estimated copies sold
≈ 4k–7k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 156 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber Driver out and predicted the genre from its 8 similar games. Every figure here, including Cyber Driver's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–9.7M
best case 78.0M (Euro Truck Simulator 2)
Games like Cyber Driver

The middle of these games

≈ 2.0M–9.7M copies

≈ $14.6M–$199.7M after Steam's cut

from ~46k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Euro Truck Simulator 2 at ≈ 59.4M–96.6M copies, ≈ $326.7M–$878.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (7 of 8) and Driving (6 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20.
The era
The games you compared span 2006 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
TrackMania Nations Forever
2008
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
Free
Free
24k reviews
Very Positive
RacingFree to Play
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
9.0x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
RaceRoom Racing Experience
2013
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
Free
Free
28k reviews
Mostly Positive
Free to PlayRacing
Euro Truck Simulator 2
2012
Est. copies
≈ 59.4M–96.6M
20x vs typical
SteamSpy 10M–20M
Est. revenue
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
$19.99
940k reviews
Overwhelmingly Positive
DrivingTransportation
City Car Driving
2016
Est. copies
≈ 1.5M–2.4M
SteamSpy 500k–1M
Est. revenue
$10.3M–$27.7M after Steam's cut $18.7M–$42.6M before the cut
$24.99
36k reviews
Very Positive
SimulationDriving
The Long Drive
2019
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$7.1M–$19.1M after Steam's cut $12.9M–$29.4M before the cut
$15.99
56k reviews
Very Positive
DrivingOpen World

Sizing up your own game? See what its genre can realistically do before you build it.