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How many copies did Ding Dong XL sell?

Estimated copies sold
≈ 28k–45k
$7k–$20k after Steam's cut $14k–$31k before the cut
from 905 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ding Dong XL out and predicted the genre from its 8 similar games. Every figure here, including Ding Dong XL's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 96k–588k
best case 2.6M (Street Fighter™ 6)
Games like Ding Dong XL

The middle of these games

≈ 96k–588k copies

≈ $214k–$5.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Street Fighter™ 6 at ≈ 2.0M–3.2M copies, ≈ $21.5M–$57.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 268 to 14k.
The genre you'd be entering
Your set
Your set clusters on Arcade (7 of 8) and Character Customization (5 of 8).
The winners
Winners here lead with 2D Fighter + Fighting, priced around $40.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Street Fighter™ 6
2023
Est. copies
≈ 2.0M–3.2M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$89.0M before the cut
$39.99
79k reviews
Very Positive
2D FighterFighting
Tony Hawk's™ Pro Skater™ 1 + 2
2023
Est. copies
≈ 115k–187k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$39.99
5k reviews
Very Positive
SportsSkateboarding
SOULCALIBUR VI
2018
Est. copies
≈ 436k–709k
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$59.99
14k reviews
Very Positive
FightingAction
Buck Up And Drive!
2022
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$38k–$102k after Steam's cut $69k–$157k before the cut
$7.99
697 reviews
Very Positive
RacingAction
Boson X
2014
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$122k–$327k after Steam's cut $221k–$503k before the cut
$4.99
2k reviews
Very Positive
DifficultAction
Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Primal Carnage: Extinction
2015
Est. copies
≈ 483k–785k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$12.99
10k reviews
Very Positive
DinosaursMultiplayer
Nitro Express
2025
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$100k–$269k after Steam's cut $182k–$413k before the cut
$12.99
1k reviews
Mostly Positive
Side Scroller2D Platformer

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