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How many copies did Will Die Alone sell?

Estimated copies sold
≈ 2k–3k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 67 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Will Die Alone out and predicted the genre from its 8 similar games. Every figure here, including Will Die Alone's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 97k–246k
best case 413k (The Life and Suffering of Sir Brante)
Games like Will Die Alone

The middle of these games

≈ 97k–246k copies

≈ $414k–$2.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Life and Suffering of Sir Brante at ≈ 315k–512k copies, ≈ $1.7M–$4.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 350 to 2k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Anime (6 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $20.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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