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How many copies did Emily is Away Too sell?

Estimated copies sold
≈ 214k–348k
$294k–$791k after Steam's cut $535k–$1.2M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Emily is Away Too out and predicted the genre from its 8 similar games. Every figure here, including Emily is Away Too's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.4M–5.7M
best case 6.4M (Balatro)
Games like Emily is Away Too

The middle of these games

≈ 2.4M–5.7M copies

≈ $11.5M–$56.9M after Steam's cut

from ~93k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Choices Matter (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Balatro at ≈ 4.9M–8.0M copies, ≈ $20.2M–$54.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 17k reviews in their first month; the spread ran 12k to 21k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (3 of 8) and Card Game (2 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

This War of Mine
2014
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$30.0M–$80.8M after Steam's cut $54.6M–$124.3M before the cut
$19.99
98k reviews
Very Positive
SurvivalWar
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Frostpunk
2018
Est. copies
≈ 4.2M–6.8M
SteamSpy 2M–5M
Est. revenue
$34.4M–$92.4M after Steam's cut $62.5M–$142.2M before the cut
$29.99
137k reviews
Very Positive
Noita
2020
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
Balatro
2024
Est. copies
≈ 4.9M–8.0M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Insurgency: Sandstorm
2018
Est. copies
≈ 4.0M–6.6M
SteamSpy 2M–5M
Est. revenue
$33.4M–$89.7M after Steam's cut $60.7M–$138.0M before the cut
$29.99
133k reviews
Very Positive
FPSRealistic

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