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How many copies did Civilization Simulator sell?

Estimated copies sold
≈ 174–282
$143–$384 after Steam's cut $260–$590 before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Civilization Simulator out and predicted the genre from its 8 similar games. Every figure here, including Civilization Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–137k
best case 319k (Terra Invicta)
Games like Civilization Simulator

The middle of these games

≈ 18k–137k copies

≈ $143k–$1.2M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Terra Invicta at ≈ 243k–395k copies, ≈ $2.7M–$7.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 625 reviews in their first month; the spread ran 78 to 9k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Alternate History (4 of 8).
The winners
Winners here lead with Simulation + Grand Strategy, priced around $40.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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