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How many copies did Life Eater sell?

Estimated copies sold
≈ 9k–15k
$39k–$104k after Steam's cut $70k–$159k before the cut
from 377 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Life Eater out and predicted the genre from its 8 similar games. Every figure here, including Life Eater's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–63k
best case 201k (Killer Frequency)
Games like Life Eater

The middle of these games

≈ 10k–63k copies

≈ $21k–$364k after Steam's cut

from ~359 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Killer Frequency at ≈ 153k–249k copies, ≈ $1.1M–$2.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 95 reviews in their first month; the spread ran 13 to 741.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (8 of 8) and Horror (7 of 8).
The winners
Winners here lead with Horror + Puzzle, priced around $25.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualHorror
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Visual NovelVampire

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