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wishvane

How many copies did Behind Border Zone sell?

Estimated copies sold
≈ 74–121
$41–$110 after Steam's cut $74–$169 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Behind Border Zone out and predicted the genre from its 8 similar games. Every figure here, including Behind Border Zone's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 30k–89k
best case 2.3M (NBA 2K20)
Games like Behind Border Zone

The middle of these games

≈ 30k–89k copies

≈ $121k–$328k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 573 reviews in their first month; the spread ran 551 to 686.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Political Sim (3 of 8).
The winners
Winners here lead with Simulation, priced around $14. The breakout hits carry Singleplayer + Basketball + Sports; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualClicker

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