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How many copies did Across the Obelisk sell?

Estimated copies sold
≈ 325k–527k
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Across the Obelisk out and predicted the genre from its 8 similar games. Every figure here, including Across the Obelisk's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 270k–531k
best case 8.2M (Slay the Spire)
Games like Across the Obelisk

The middle of these games

≈ 270k–531k copies

≈ $2.2M–$4.5M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 2k to 7k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (8 of 8) and Roguelike Deckbuilder (7 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $25. The breakout hits carry Turn-Based + Card Battler + Strategy; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

9 Kings
2025
Est. copies
≈ 570k–926k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$13.0M before the cut
$19.99
23k reviews
Very Positive
StrategyRogue-like
Hand of Fate
2015
Est. copies
≈ 521k–847k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$19.99
11k reviews
Very Positive
Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
25x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
HELLCARD
2024
Est. copies
≈ 116k–188k
SteamSpy 200k–500k
Est. revenue
$795k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
5k reviews
Very Positive
Backpack Hero
2023
Est. copies
≈ 211k–342k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
8k reviews
Very Positive
Replay ValueTurn-Based
Hand of Fate 2
2017
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$29.99
6k reviews
Very Positive
Wildfrost
2023
Est. copies
≈ 219k–356k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
$19.99
9k reviews
Very Positive
Card BattlerDifficult
Book of Demons
2018
Est. copies
≈ 287k–467k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$24.99
9k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.