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How many copies did Arclight of City sell?

Estimated copies sold
≈ 744–1k
$816–$2k after Steam's cut $1k–$3k before the cut
from 30 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arclight of City out and predicted the genre from its 8 similar games. Every figure here, including Arclight of City's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 447k–1.4M
best case 1.6M (Call of Duty®: Infinite Warfare)
Games like Arclight of City

The middle of these games

≈ 447k–1.4M copies

≈ $3.2M–$21.0M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Call of Duty®: Infinite Warfare at ≈ 1.2M–2.0M copies, ≈ $20.5M–$55.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 927 reviews in their first month; the spread ran 63 to 13k.
The genre you'd be entering
Your set
Your set clusters on Futuristic (7 of 8) and Sci-fi (6 of 8).
The winners
Winners here lead with FPS + Zombies, priced around $60.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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