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How many copies did Sunrise's Order sell?

Estimated copies sold
≈ 2k–3k
$9k–$23k after Steam's cut $16k–$36k before the cut
from 71 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sunrise's Order out and predicted the genre from its 8 similar games. Every figure here, including Sunrise's Order's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 895k–1.1M
best case 56.5M (Stardew Valley)
Games like Sunrise's Order

The middle of these games

≈ 895k–1.1M copies

≈ $6.8M–$10.4M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 2k to 34k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (7 of 8) and Agriculture (6 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Pixel Graphics + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
36x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Coral Island
2023
Est. copies
≈ 682k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Fields of Mistria
2026
Est. copies
≈ 834k–1.4M
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.3M before the cut
$13.99
34k reviews
Overwhelmingly Positive
Early AccessFarming Sim
Dinkum
2025
Est. copies
≈ 721k–1.2M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Littlewood
2020
Est. copies
≈ 169k–275k
too small to compare
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim
Farm Together
2018
Est. copies
≈ 672k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.3M before the cut
$19.99
22k reviews
Very Positive
AgricultureMultiplayer
Plantera
2016
Est. copies
≈ 246k–400k
too small to compare
SteamSpy 100k–200k
Est. revenue
$202k–$544k after Steam's cut $368k–$838k before the cut
$2.99
6k reviews
Very Positive
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