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How many copies did EMPYRE: Dukes of the Far Frontier sell?

Estimated copies sold
≈ 298–484
$2k–$4k after Steam's cut $3k–$7k before the cut
from 12 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left EMPYRE: Dukes of the Far Frontier out and predicted the genre from its 8 similar games. Every figure here, including EMPYRE: Dukes of the Far Frontier's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.1M–7.5M
best case 12.1M (BioShock Infinite)
Games like EMPYRE: Dukes of the Far Frontier

The middle of these games

≈ 2.1M–7.5M copies

≈ $17.0M–$69.5M after Steam's cut

from ~71k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Alternate History (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: BioShock Infinite at ≈ 9.2M–14.9M copies, ≈ $75.8M–$203.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 133 reviews in their first month; the spread ran 3 to 3k.
The genre you'd be entering
Your set
Your set clusters on Alternate History (3 of 8) and Isometric (3 of 8).
The winners
Winners here lead with FPS + Story Rich, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BioShock Infinite
2013
Est. copies
≈ 9.2M–14.9M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$75.8M–$203.9M after Steam's cut $137.9M–$313.7M before the cut
$29.99
145k reviews
Very Positive
BioShock™
2007
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.0M after Steam's cut $20.3M–$46.2M before the cut
$19.99
32k reviews
Very Positive
FPSAtmospheric
Iron Harvest
2020
Est. copies
≈ 395k–643k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$29.99
16k reviews
Mostly Positive
RTSStrategy
Sovereign Syndicate
2024
Est. copies
≈ 16k–26k
too small to compare
SteamSpy 20k–50k
Est. revenue
$88k–$235k after Steam's cut $159k–$362k before the cut
$19.99
642 reviews
Mostly Positive
RPGSingleplayer
Clockwork Rabbit
2025
Est. copies
≈ 670–1k
too small to compare
SteamSpy 100k–200k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$10.99
27 reviews
Positive
Hand-drawnAtmospheric
Grit and Valor - 1949
2025
Est. copies
≈ 8k–13k
too small to compare
SteamSpy 20k–50k
Est. revenue
$44k–$119k after Steam's cut $81k–$184k before the cut
$19.99
326 reviews
Mostly Positive
ControllerMechs
XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
An Engineer and the Great Machine
2024
Est. copies
≈ 273–443
too small to compare
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$15.99
11 reviews
Positive

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