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How many copies did Melon Dusk sell?

Estimated copies sold
≈ 719–1k
$393–$1k after Steam's cut $715–$2k before the cut
from 29 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Melon Dusk out and predicted the genre from its 8 similar games. Every figure here, including Melon Dusk's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–72k
best case 260k (Vigor)
Games like Melon Dusk

The middle of these games

≈ 32k–72k copies

≈ $220k–$406k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Vigor at ≈ 198k–322k copies.

What it took to get here
About half the games that made it here had over 617 reviews in their first month; the spread ran 67 to 4k.
The genre you'd be entering
Your set
Your set clusters on Shooter (6 of 8) and FPS (5 of 8).
The winners
Winners here lead with Looter Shooter + Post-apocalyptic.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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