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How many copies did Black Ice sell?

Estimated copies sold
≈ 38k–61k
$207k–$557k after Steam's cut $377k–$857k before the cut
from 673 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Black Ice out and predicted the genre from its 8 similar games. Every figure here, including Black Ice's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 442k–710k
best case 15.7M (Palworld)
Games like Black Ice

The middle of these games

≈ 442k–710k copies

≈ $4.3M–$7.6M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Palworld at ≈ 12.0M–19.4M copies, ≈ $98.7M–$265.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 2k to 470k.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Co-op, priced around $30. The breakout hits carry Co-op + Creature Collector + Crafting; a typical game here doesn't.
The era
The games you compared span 2020 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Palworld
2026
Est. copies
≈ 12.0M–19.4M
28x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
Ghosts of Tabor
2023
Est. copies
≈ 259k–421k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$24.99
10k reviews
Mostly Positive
Early AccessAction
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
EVERSPACE™ 2
2023
Est. copies
≈ 322k–523k
SteamSpy 1M–2M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.3M before the cut
$49.99
13k reviews
Very Positive
ShooterSpace
Police Simulator: Patrol Officers
2022
Est. copies
≈ 568k–922k
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$29.99
23k reviews
Mostly Positive
SimulationCrime
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
22x vs typical
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
DwarfCo-op
Necesse
2025
Est. copies
≈ 715k–1.2M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
ZERO Sievert
2024
Est. copies
≈ 382k–621k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$19.99
15k reviews
Very Positive
Extraction ShooterSurvival

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