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How many copies did Temp Zero sell?

Estimated copies sold
≈ 4k–7k
$6k–$16k after Steam's cut $11k–$24k before the cut
from 171 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Temp Zero out and predicted the genre from its 8 similar games. Every figure here, including Temp Zero's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–158k
best case 1.7M (Crypt of the NecroDancer)
Games like Temp Zero

The middle of these games

≈ 8k–158k copies

≈ $46k–$1.5M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Crypt of the NecroDancer at ≈ 1.3M–2.1M copies, ≈ $5.3M–$14.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 234 reviews in their first month; the spread ran 68 to 2k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Dungeon Crawler (4 of 8).
The winners
Winners here lead with Rhythm + Female Protagonist, priced around $15.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Battle Ram
2023
Est. copies
≈ 66k–108k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$546k–$1.5M after Steam's cut $993k–$2.3M before the cut
$29.99
3k reviews
Very Positive
Spectacle fighterBullet Hell
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
23x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$14.99
26k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–460k
10x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
11k reviews
Very Positive
Beat Blast
2021
Est. copies
≈ 10k–17k
SteamSpy 50k–100k
Est. revenue
$32k–$85k after Steam's cut $57k–$131k before the cut
$10.99
421 reviews
Very Positive
Bullet HellMusic
Beat Invaders
2022
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$14k–$39k after Steam's cut $26k–$59k before the cut
$9.99
211 reviews
Very Positive
Action RoguelikeSpace
ROBOBEAT
2024
Est. copies
≈ 46k–74k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$251k–$675k after Steam's cut $457k–$1.0M before the cut
$19.99
2k reviews
Very Positive
Action RoguelikeRhythm
The Land Beneath Us
2024
Est. copies
≈ 7k–11k
SteamSpy 100k–200k
Est. revenue
$27k–$73k after Steam's cut $50k–$113k before the cut
$14.99
267 reviews
Very Positive
Action RoguelikeTurn-Based Tactics
Beat Slayer
2024
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$17k–$47k after Steam's cut $31k–$72k before the cut
$19.99
127 reviews
Very Positive

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