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How many copies did Beat Slayer sell?

Estimated copies sold
≈ 3k–5k
$17k–$47k after Steam's cut $31k–$72k before the cut
from 127 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beat Slayer out and predicted the genre from its 8 similar games. Every figure here, including Beat Slayer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–21k
best case 1.7M (Crypt of the NecroDancer)
Games like Beat Slayer

The middle of these games

≈ 14k–21k copies

≈ $38k–$102k after Steam's cut

from ~446 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Crypt of the NecroDancer at ≈ 1.3M–2.1M copies, ≈ $5.3M–$14.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 397 reviews in their first month; the spread ran 234 to 2k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Rhythm (5 of 8).
The winners
Winners here lead with Rhythm + Rogue-like, priced around $17. The breakout hits carry Indie + FPS + Rhythm; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rhythm Fighter
2020
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$47k–$126k after Steam's cut $85k–$193k before the cut
$14.99
457 reviews
Very Positive
ActionIndie
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–460k
26x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
11k reviews
Very Positive
Desert Of The Dead
2019
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$4.99
434 reviews
Mixed
ShooterAction
Beat Blast
2021
Est. copies
≈ 10k–17k
SteamSpy 50k–100k
Est. revenue
$32k–$85k after Steam's cut $57k–$131k before the cut
$10.99
421 reviews
Very Positive
Bullet HellMusic
Slash or Die
2016
Est. copies
≈ 11k–17k
SteamSpy 50k–100k
Est. revenue
$15k–$39k after Steam's cut $27k–$60k before the cut
$4.99
256 reviews
Very Positive
Souls-likeHack and Slash
Beat Hazard 3
2024
Est. copies
≈ 17k–27k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$93k–$249k after Steam's cut $168k–$383k before the cut
$19.99
679 reviews
Very Positive
RhythmMusic-Based Procedural Generation
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
59x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$14.99
26k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
Deep Dungeons of Doom
2014
Est. copies
≈ 43k–69k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$58k–$157k after Steam's cut $106k–$242k before the cut
$4.99
760 reviews
Mostly Positive
RPGCasual

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