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How many copies did Fortress Building Puzzle sell?

Estimated copies sold
≈ 471–766
$646–$2k after Steam's cut $1k–$3k before the cut
from 19 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fortress Building Puzzle out and predicted the genre from its 8 similar games. Every figure here, including Fortress Building Puzzle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–258k
best case 1.8M (DiRT Rally 2.0)
Games like Fortress Building Puzzle

The middle of these games

≈ 11k–258k copies

≈ $38k–$5.8M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: DiRT Rally 2.0 at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 99 reviews in their first month; the spread ran 28 to 9k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sports (7 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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24x vs typical
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Early AccessRacing

Sizing up your own game? See what its genre can realistically do before you build it.