Sign in
wishvane

How many copies did Plant the Towers sell?

Estimated copies sold
≈ 149–242
$123–$330 after Steam's cut $223–$507 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Plant the Towers out and predicted the genre from its 8 similar games. Every figure here, including Plant the Towers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 431k–1.4M
best case 15.7M (Palworld)
Games like Plant the Towers

The middle of these games

≈ 431k–1.4M copies

≈ $3.0M–$9.3M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Palworld at ≈ 12.0M–19.4M copies, ≈ $98.7M–$265.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 169k reviews in their first month; the spread ran 6k to 470k.
The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Open World + Survival, priced around $37. The breakout hits carry Open World + Open World Survival Craft + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2011 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rise to Ruins
2019
Est. copies
≈ 223k–363k
SteamSpy 200k–500k
Est. revenue
$921k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
8k reviews
Very Positive
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Palworld
2026
Est. copies
≈ 12.0M–19.4M
31x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
The Riftbreaker
2021
Est. copies
≈ 611k–993k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.6M after Steam's cut $9.2M–$20.9M before the cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
The Front
2025
Est. copies
≈ 266k–433k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$19.99
11k reviews
Mixed
Early AccessOpen World Survival Craft
Dungeon Defenders
2011
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before the cut
$14.99
19k reviews
Very Positive
MultiplayerOnline Co-Op
Kingdom: New Lands
2016
Est. copies
≈ 514k–834k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before the cut
$14.99
12k reviews
Very Positive
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
26x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See what its genre can realistically do before you build it.