wishvane
How many copies did Tower Knight sell?
Estimated copies sold
≈ 360–585
$494–$1k net $898–$2k gross
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tower Knight out and predicted the genre from its 8 similar games. Every figure here, including Tower Knight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 30k–35k
best case 1.1M (Mountain)
The Rogue-lite lane

A niche genre: modest ceilings, most sell around 33k copies, so plan for a small audience.

A typical game
≈ 33k copies
≈ $136k after Steam's cut
from ~1k reviews
Best case
≈ 1.1M copies
Mountain · ≈ $425k after Steam's cut
from 16k reviews
A breakout hit, far above a typical game.

4 of your 8 games sit in the typical range; 2 are breakout hits far above it, and 2 are too small to compare.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Singleplayer, priced around $3.
  • The breakout hits carry Singleplayer + Simulation + Indie; a typical game here doesn't.
  • The games you compared span 2014 to 2025, a lane with a long track record.
  • A typical game here lands in Silver ($10k–$250k before Steam's cut, est.); the best case reaches Gold ($250k–$1M). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 21k–34k
SteamSpy 200k–500k
Est. revenue
$34k–$91k net $62k–$140k gross
$5.99
781 reviews
Very Positive
ExplorationTactical RPG +6
2014
Est. copies
≈ 847k–1.4M
16x vs typical
SteamSpy 500k–1M
Est. revenue
$231k–$620k net $419k–$954k gross
$0.99
16k reviews
Very Positive
SimulationIndie +6
2015
Est. copies
≈ 655k–1.1M
13x vs typical
SteamSpy 500k–1M
Est. revenue
$899k–$2.4M net $1.6M–$3.7M gross
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing +6
2022
Est. copies
≈ 26k–43k
SteamSpy 200k–500k
Est. revenue
$94k–$252k net $171k–$388k gross
$12.99
1k reviews
Mostly Positive
Tower DefenseRogue-like +6
2021
Est. copies
≈ 8k–14k
too small to compare
SteamSpy 0–20k
Est. revenue
$32k–$87k net $59k–$133k gross
$13.99
338 reviews
Mostly Positive
FunnySurvival +6
2022
Est. copies
≈ 28k–46k
SteamSpy 50k–100k
Est. revenue
$54k–$145k net $98k–$223k gross
$6.99
1k reviews
Very Positive
Sexual ContentRogue-lite +6
2023
Est. copies
≈ 10k–16k
too small to compare
SteamSpy 20k–50k
Est. revenue
$21k–$57k net $39k–$88k gross
$7.99
404 reviews
Very Positive
Rogue-liteRoguelike Deckbuilder +6
2025
Est. copies
≈ 24k–39k
SteamSpy 20k–50k
Est. revenue
$158k–$426k net $288k–$655k gross
$23.99
1k reviews
Very Positive
Early AccessBase-Building +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples