Sign in
wishvane

How many copies did Tower Knight sell?

Estimated copies sold
≈ 397–645
$545–$1k after Steam's cut $991–$2k before the cut
from 16 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tower Knight out and predicted the genre from its 8 similar games. Every figure here, including Tower Knight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–35k
best case 1.2M (Mountain)
Games like Tower Knight

The middle of these games

≈ 17k–35k copies

≈ $59k–$161k after Steam's cut

from ~900 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Mountain at ≈ 912k–1.5M copies, ≈ $248k–$668k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 219 reviews in their first month; the spread ran 19 to 839.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (5 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with Simulation + God Game, priced around $3. The breakout hits carry Singleplayer + Simulation + Relaxing; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mainframe Defenders
2020
Est. copies
≈ 20k–32k
SteamSpy 200k–500k
Est. revenue
$32k–$87k after Steam's cut $59k–$133k before the cut
$5.99
790 reviews
Very Positive
ExplorationTactical RPG
Mountain
2014
Est. copies
≈ 912k–1.5M
18x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
16x vs typical
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Isle of Arrows
2022
Est. copies
≈ 27k–44k
SteamSpy 200k–500k
Est. revenue
$98k–$262k after Steam's cut $178k–$404k before the cut
$12.99
1k reviews
Mostly Positive
Candy Disaster - Tower Defense
2021
Est. copies
≈ 8k–14k
SteamSpy under 20k
Est. revenue
$32k–$87k after Steam's cut $59k–$133k before the cut
$13.99
338 reviews
Mostly Positive
FunnySurvival
Yokai Art: Night Parade of One Hundred Demons
2022
Est. copies
≈ 29k–48k
SteamSpy 50k–100k
Est. revenue
$56k–$151k after Steam's cut $102k–$232k before the cut
$6.99
1k reviews
Very Positive
Sexual ContentRogue-lite
Tower Escape
2023
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
$23k–$61k after Steam's cut $41k–$93k before the cut
$7.99
414 reviews
Very Positive
ShapeHero Factory
2025
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$165k–$444k after Steam's cut $300k–$684k before the cut
$23.99
1k reviews
Very Positive
Early AccessBase-Building

Sizing up your own game? See what its genre can realistically do before you build it.