Sign in
wishvane

How many copies did Dungeon Exiles sell?

Estimated copies sold
≈ 3k–5k
$4k–$11k after Steam's cut $7k–$16k before the cut
from 115 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Exiles out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Exiles's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–265k
best case 672k (Backpack Battles)
Games like Dungeon Exiles

The middle of these games

≈ 28k–265k copies

≈ $119k–$1.6M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Backpack Battles at ≈ 512k–832k copies, ≈ $2.1M–$5.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 476 reviews in their first month; the spread ran 55 to 16k.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Auto Battler + Inventory Management, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nomad Survival
2022
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$74k–$200k after Steam's cut $135k–$308k before the cut
$4.99
2k reviews
Very Positive
Action RoguelikeBullet Hell
The Dungeon Beneath
2020
Est. copies
≈ 22k–36k
SteamSpy 50k–100k
Est. revenue
$91k–$245k after Steam's cut $166k–$377k before the cut
$14.99
891 reviews
Very Positive
Turn-Based TacticsAuto Battler
Mage and Monsters
2022
Est. copies
≈ 23k–37k
SteamSpy 100k–200k
Est. revenue
$31k–$84k after Steam's cut $57k–$130k before the cut
$4.99
921 reviews
Very Positive
Auto BattlerStrategy
Backpack Battles
2025
Est. copies
≈ 512k–832k
13x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$14.99
21k reviews
Very Positive
Early AccessAuto Battler
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
9.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
Meme Mayhem
2024
Est. copies
≈ 125k–203k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$585k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$16.99
5k reviews
Mostly Positive
Epic Auto Towers
2024
Est. copies
≈ 20k–32k
SteamSpy under 20k
Est. revenue
$80k–$216k after Steam's cut $146k–$333k before the cut
$14.99
787 reviews
Mostly Positive
Early AccessAuto Battler
Auto Rogue
2025
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$35k–$93k after Steam's cut $63k–$143k before the cut
$6.99
726 reviews
Very Positive
Rogue-likeProgramming

Sizing up your own game? See what its genre can realistically do before you build it.