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How many copies did Searching For Rest sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 75 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Searching For Rest out and predicted the genre from its 8 similar games. Every figure here, including Searching For Rest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 163k–272k
best case 887k (Into the Breach)
Games like Searching For Rest

The middle of these games

≈ 163k–272k copies

≈ $1.4M–$2.2M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Into the Breach at ≈ 676k–1.1M copies, ≈ $2.8M–$7.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 6k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (8 of 8) and Replay Value (4 of 8).
The winners
Winners here lead with Turn-Based Strategy + Turn-Based Tactics, priced around $15. The breakout hits carry Mechs + Turn-Based Strategy + Turn-Based Tactics; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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