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How many copies did Carnival of Gods: Oppression sell?

Estimated copies sold
≈ 322–524
$1k–$3k after Steam's cut $2k–$5k before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Carnival of Gods: Oppression out and predicted the genre from its 8 similar games. Every figure here, including Carnival of Gods: Oppression's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 429k–1.2M
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Carnival of Gods: Oppression

The middle of these games

≈ 429k–1.2M copies

≈ $3.7M–$12.0M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2k to 8k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (7 of 8) and Turn-Based Strategy (6 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CRPGTactical RPG

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