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How many copies did Eschaton sell?

Estimated copies sold
≈ 4k–7k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 168 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Eschaton out and predicted the genre from its 8 similar games. Every figure here, including Eschaton's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 228–236
best case 122k (AI: THE SOMNIUM FILES - nirvanA Initiative)
Games like Eschaton

The middle of these games

≈ 228–236 copies

≈ $373–$547 after Steam's cut

from ~7 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Mystery (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: AI: THE SOMNIUM FILES - nirvanA Initiative at ≈ 93k–152k copies, ≈ $1.0M–$2.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4 reviews in their first month; the spread ran 1 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Mystery (4 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Mystery, priced around $15. The breakout hits carry Mystery + Investigation; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

AI: THE SOMNIUM FILES - nirvanA Initiative
2022
Est. copies
≈ 93k–152k
537x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$39.99
4k reviews
Very Positive
Visual NovelMystery
Dreams of Pain
2022
Est. copies
≈ 174–282
SteamSpy 50k–100k
Est. revenue
$95–$255 after Steam's cut $173–$393 before the cut
$1.99
7 reviews
7 user reviews
First-PersonDifficult
Sense of Darkness
2024
Est. copies
≈ 174–282
SteamSpy 50k–100k
Est. revenue
$239–$640 after Steam's cut $434–$985 before the cut
$4.99
7 reviews
7 user reviews
NORCO
2022
Est. copies
≈ 80k–131k
463x vs typical
SteamSpy 200k–500k
Est. revenue
$331k–$891k after Steam's cut $602k–$1.4M before the cut
$14.99
3k reviews
Very Positive
Point & ClickAtmospheric
The Great Below
2023
Est. copies
≈ 769–1k
4.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$4.99
31 reviews
Positive
Mutational Loading
2025
Est. copies
≈ 25–40
too small to compare
SteamSpy 50k–100k
Est. revenue
$20–$55 after Steam's cut $37–$84 before the cut
$2.99
1 reviews
1 user reviews
ExperimentalCinematic
Personal Rocket
2022
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$372–$997 after Steam's cut $676–$2k before the cut
$7.77
7 reviews
7 user reviews
IndiePoint & Click
ZAMOK
2025
Est. copies
≈ 198–322
SteamSpy under 20k
Est. revenue
$272–$731 after Steam's cut $494–$1k before the cut
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8 user reviews
ExplorationWalking Simulator

Sizing up your own game? See what its genre can realistically do before you build it.