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wishvane

How many copies did Sense of Darkness sell?

Estimated copies sold
≈ 174–282
$239–$640 after Steam's cut $434–$985 before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sense of Darkness out and predicted the genre from its 8 similar games. Every figure here, including Sense of Darkness's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–46k
best case 340k (Ghosts of Tabor)
Games like Sense of Darkness

The middle of these games

≈ 41k–46k copies

≈ $315k–$595k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Ghosts of Tabor at ≈ 259k–421k copies, ≈ $1.8M–$4.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 65 to 5k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with VR, priced around $25. The breakout hits carry Online Co-Op + Action; a typical game here doesn't.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Red Matter
2018
Est. copies
≈ 36k–58k
SteamSpy under 20k
Est. revenue
$247k–$664k after Steam's cut $449k–$1.0M before the cut
$24.99
1k reviews
Very Positive
VRPuzzle
The Break-In
2025
Est. copies
≈ 65k–105k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$356k–$957k after Steam's cut $647k–$1.5M before the cut
$19.99
3k reviews
Very Positive
VRMultiplayer
Reentry - A Space Flight Simulator
2025
Est. copies
≈ 34k–54k
SteamSpy 100k–200k
Est. revenue
$323k–$867k after Steam's cut $587k–$1.3M before the cut
$34.99
1k reviews
Overwhelmingly Positive
Early AccessSpace
Green Hell VR
2022
Est. copies
≈ 31k–51k
SteamSpy 20k–50k
Est. revenue
$171k–$460k after Steam's cut $311k–$707k before the cut
$19.99
1k reviews
Mixed
Into the Radius 2
2026
Est. copies
≈ 142k–231k
4.6x vs typical
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.5M before the cut
$39.99
6k reviews
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Early AccessVR
Kayak VR: Mirage
2022
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$164k–$442k after Steam's cut $299k–$680k before the cut
$22.99
1k reviews
Very Positive
VRRacing
Ghosts of Tabor
2023
Est. copies
≈ 259k–421k
8.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$24.99
10k reviews
Mostly Positive
Early AccessAction
Aerofly FS 4 Flight Simulator
2022
Est. copies
≈ 35k–57k
SteamSpy 20k–50k
Est. revenue
$577k–$1.6M after Steam's cut $1.0M–$2.4M before the cut
$59.99
1k reviews
Very Positive
FlightRacing

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