Sign in
wishvane

How many copies did Astronomics sell?

Estimated copies sold
≈ 18k–28k
$96k–$259k after Steam's cut $175k–$398k before the cut
from 706 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Astronomics out and predicted the genre from its 8 similar games. Every figure here, including Astronomics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.1M
best case 9.8M (RimWorld)
Games like Astronomics

The middle of these games

≈ 1.0M–1.1M copies

≈ $12.4M–$19.6M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 11k to 26k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Building, priced around $22. The breakout hits carry Building + Base-Building + Survival; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Empyrion - Galactic Survival
2020
Est. copies
≈ 853k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
34k reviews
Mostly Positive
Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.2M after Steam's cut $38.7M–$88.0M before the cut
$19.99
134k reviews
Very Positive
SpaceSandbox
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
8.5x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 693k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
28k reviews
Very Positive
ClickerFree to Play
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
5.0x vs typical
SteamSpy 2M–5M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.7M–$117.5M before the cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
ENDLESS Space™ 2
2017
Est. copies
≈ 793k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.5M after Steam's cut $15.9M–$36.1M before the cut
$39.99
23k reviews
Very Positive
StrategySpace

Sizing up your own game? See what its genre can realistically do before you build it.