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How many copies did Everhood 2 sell?

Estimated copies sold
≈ 59k–96k
$325k–$873k after Steam's cut $591k–$1.3M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Everhood 2 out and predicted the genre from its 8 similar games. Every figure here, including Everhood 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 300k–2.3M
best case 10.6M (Hotline Miami)
Games like Everhood 2

The middle of these games

≈ 300k–2.3M copies

≈ $2.2M–$5.2M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Music (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hotline Miami at ≈ 8.1M–13.1M copies, ≈ $22.2M–$59.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 358 to 7k.
The genre you'd be entering
Your set
Your set clusters on Music (4 of 8) and Story Rich (3 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10.
The era
The games you compared span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Hexagon
2012
Est. copies
≈ 1.6M–2.6M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.9M
5.6x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$5.99
83k reviews
Very Positive
RhythmMusic
Everhood
2021
Est. copies
≈ 348k–565k
SteamSpy 200k–500k
Est. revenue
$956k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$9.99
14k reviews
Overwhelmingly Positive
Great SoundtrackMusic
In Sound Mind
2021
Est. copies
≈ 172k–280k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$34.99
7k reviews
Very Positive
Tetris® Effect: Connected
2021
Est. copies
≈ 223k–362k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.1M before the cut
$39.99
9k reviews
Very Positive
PuzzleFamily Friendly
Hotline Miami
2012
Est. copies
≈ 8.1M–13.1M
8.6x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before the cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Retrowave
2022
Est. copies
≈ 385k–626k
SteamSpy 200k–500k
Est. revenue
$317k–$852k after Steam's cut $576k–$1.3M before the cut
$2.99
16k reviews
Overwhelmingly Positive
Racing1980s
Samorost 3
2016
Est. copies
≈ 231k–375k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
6k reviews
Very Positive
Point & ClickHand-drawn

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