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How many copies did Endless waves survival sell?

Estimated copies sold
≈ 5k–9k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 213 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Endless waves survival out and predicted the genre from its 8 similar games. Every figure here, including Endless waves survival's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 141k–354k
best case 8.6M (Vampire Survivors)
Games like Endless waves survival

The middle of these games

≈ 141k–354k copies

≈ $516k–$1.4M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Rogue-lite (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 529 to 129k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (4 of 8) and Rogue-like (3 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Bullet Hell + Vampire + PvE; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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